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Devlog
Credits Updated
October 19, 2021
by
TailsGameDev
Credits Updated! I added a streamer who played the game in the credits, and made a build. I know it seems a small update but trust me, it is not... Because this update anounces that we are back in bus...
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Copyrights Resolved!
January 25, 2021
by
TailsGameDev
Ladies and Gentleman, this week I picked every and each asset in the game not made by me and my friends... Then I found it on the internet, checked the license, and now the appropriate credit is being...
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Improve Cards in Tavern / Specific Card Battle
January 22, 2021
by
TailsGameDev
Now it is possible to improve cards at the tavern, just click the Dring button, and sacrifice cards to level them up. There are also new spots: Card Challenge Battles: whenever you beat one of theese,...
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Cardville
July 08, 2020
by
TailsGameDev
Tired of exploring Cardland? Now you gan travel to the neighboring kingdom: Cardville! There is a spot to make the transition between kingdoms. Did you notice that Cardville grass is a little yellow?...
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Display Battle Type
July 07, 2020
by
TailsGameDev
Now, in the battle scene, there is an Icon equals to the spot you just clicked in the map This indicates the type of battle you currently are. Now the player can not choose monsters in the Earn Card I...
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UI Update and Earn Cards Incident
June 30, 2020
by
TailsGameDev
Menus UI updated with pixel art wood btns and background. >> Earn Cards Spot!! << There is a new Incident Spot in which you can Choose a card to add to your collection. I think in the future this card...
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Pixel Art
June 27, 2020
by
TailsGameDev
Arts of the Map, the Tavern and the Battle were updated! Now they are all pixel art. Well, I think is far better now. I drawed myself! It did not take a long time, so I think this art style will make...
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Monster Battles, and Incidents, UI Improvement
May 25, 2020
by
TailsGameDev
Monster Battles: There are 2 new battle spots. The enemies are monsters that have no skills (to make gameplay easier). Incidents: The incidents are spots that contain some text, and some choice you mu...
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Training Spot, and serveral improvements!
May 10, 2020
by
TailsGameDev
The main actualization for these builds are the Training Spot. Now the first Spot of the game is a battle against PunchBag cards. This way the player can test some cards and the battle system before p...
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Bonus Reposition
May 04, 2020
by
TailsGameDev
Now when you kill all 4 enemy cards during the attack state, you earn a bonus reposition! This way you can maybe go for a more defensive composition, as the enemy is about to attack you. That's a rewa...
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Deck Building (Tavern)
April 30, 2020
by
TailsGameDev
Heey, now Cards On Adventure has a new kind of Spot: the Tavern :D When you go to this spot, you can customize your deck, wich is being called "Current Party". Now, you have the right to add one card...
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Are You a Pacifist?
April 24, 2020
by
TailsGameDev
Now if you end your turn without any attacks, there is a pop up asking if you are a pacifist, or want to attack. If you attack, your turn does not end. If you are a pacifist, you turn ends, and the en...
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Protection
April 22, 2020
by
TailsGameDev
The effect of protection already existed, but there has been add informative UI. Protection: cards in the backline take half of damage...
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The Teaching Spirit
April 21, 2020
by
TailsGameDev
I've just added the " * ", I mean, the teaching spirit. He can help the adventurers along their journey. Did you like him?...
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Save System and UI Update
April 20, 2020
by
TailsGameDev
Now you can continue the adventure even if you close the application. UI was updated! The battle scene is far better...
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Drag and Drop
April 15, 2020
by
TailsGameDev
Now the game can be played by drag and drop, or clicking: you choose! There was also bug fixes, and now there is a boss battle, in witch you have to beat 3 more cards than a simple battle. Good luck!...
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Custom battles, rewards and VFX
April 06, 2020
by
TailsGameDev
When you beat a class master, all your cards of the same class receive a +1 upgrade in attack or vitality (you can choose). This presists untill the end of the adventure. The cards now move instead of...
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Lots of Improvements
April 01, 2020
by
TailsGameDev
SFX and VFX have been added; UI was updated; Available spots in the map now expand and the not available ones fade; The game now is full screen by default, with a larger resolution; BGM is in loop; et...
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